| LIFESHINE CARBON SHIELD Altro Limited UK00913970827 | | Chemical preparations for the protection and treatment of fabrics and ... Class 001 Class 001 Chemical Products Chemical preparations for the protection and treatment of fabrics and textile goods; chemical preparations for the protection of paint; all of the aforesaid goods for use on automobiles. Class 002 Paint; lacquers; varnishes; paint thinners; anti-corrosives; preservatives against rust; tyre black (pigments); all of the aforesaid goods for use on automobiles. Class 003 Cosmetics and Cleaning Products Cleaning, polishing, rust removing and scouring preparations; abrasive preparations (not for dental use); shampoos; soap; all of the aforesaid goods for use on automobiles. | |
| FORCE FIELD J2G2 Limited UK00004185010 | | Downloadable mobile applications featuring training programmes, instru... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable mobile applications featuring training programmes, instructional videos, and interactive content for sports injury prevention and concussion mitigation training in contact sports and athletic performance tracking; Downloadable digital content, namely instructional videos, tutorials, and exercise programs focused on physical training and concussion awareness; Downloadable audio and video recordings pertaining to sports injury prevention and movement training; Downloadable software for monitoring, analyzing, and providing feedback on athletic performance, including metrics on strength, balance, and flexibility; Downloadable training modules for coaches, players, and parents in the field of rugby and other contact sports and sports health education; Augmented reality and virtual reality software applications for simulating sports training scenarios and injury prevention exercises; Downloadable electronic publications, including e-learning materials, guides, and handouts related to contact sports safety, e-books, manuals, and guides, in sports training, safety, and injury prevention; Software for creating personalized workout plans and training schedules; Software applications featuring progress tracking, scheduling, habit-building, and gamification elements for athlete performance and safety; Pre-recorded digital media, namely DVDs, USBs, and downloadable files containing injury mitigation content; Interactive downloadable content for guided physical exercise and training instruction; Downloadable motion-based training protocols and guided movement frameworks; Downloadable graphics and media used in mobile and web-based concussion training programs; Applications featuring gamified fitness challenges and leaderboards; Pre-recorded DVDs, CDs, and digital media featuring instructional videos, documentaries, and audio content on sports training and injury prevention; Downloadable audio and video recordings, podcasts, and webinars related to sports health, fitness, and safety; Digital templates and resources for coaches and trainers; Wearable activity trackers and sensors for monitoring physical activity, biomechanics, and providing feedback on athletic performance; Smart clothing and gear embedded with sensors to track and analyse movement, posture, and physiological data; Protective sports equipment, including headgear and mouth guards, incorporating technology for impact detection and injury prevention; Heart rate monitors and biometric measurement devices; GPS devices for tracking running routes and distances; Apparatus and instruments for measuring, signaling, and checking physical performance metrics, such as heart rate monitors, pedometers, and accelerometers; Educational and teaching apparatus, including simulators and models for demonstrating sports techniques and safety protocols; Virtual reality headsets and equipment for immersive sports training experiences; Electronic devices for conducting fitness assessments and body composition analysis; Software and hardware for motion capture and analysis; Downloadable mobile app modules specifically tailored for schools, clubs, and team use; Software for live-streaming training sessions or remote coaching integration; Downloadable educational toolkits for concussion awareness campaigns; Downloadable onboarding guides and orientation tools for new athletes and guardians; Software for parent, coach, and player multi-access platform with administrative controls; AI-based performance feedback modules for technique correction or movement quality; Downloadable dashboards for tracking user engagement, completion metrics, and performance trends; Software plug-ins or APIs for integrating ForceField training metrics with third-party sports analytics platforms; Downloadable in-app assessments and self-evaluation questionnaires tied to training modules; Software enabling automated content updates and push notifications for new exercises or training content; Interactive tutorials and gamified learning interfaces using haptics or sensor-based inputs; Downloadable software bundles for licensing to third-party educational or coaching institutions; Downloadable software for administering virtual assessments and generating athlete risk profiles; Downloadable interactive feedback systems for post-session analysis and adaptive content delivery; Software and hardware kits bundled with physical props for educational use (e.g. neck resistance bands, balance boards, etc.); Blockchain-based digital certificates or badges for course completion and training compliance; Mobile app integrations enabling livestream access, dual-user tracking, and team training dashboards; Downloadable video templates and production frameworks for white-labelling the ForceField model; Software for athlete-coach messaging, session feedback, and communication tracking within training apps; . Class 038 Class 038 Communications Services Providing online forums and discussion groups for sharing information and experiences related to sports health and safety. Class 041 Education and Entertainment Services Educational services, namely conducting programs in the field of sports safety and injury prevention; Providing online non-downloadable instructional videos for concussion mitigation and injury prevention; Delivery of structured digital training programs focused on physical resilience in contact sports; Educational services featuring movement training for young athletes; Coaching and mentoring services in the field of rugby training and movement safety; Providing a website featuring educational information in the field of concussion prevention and physical health; Development and provision of training courses for sports clubs, schools, and academies; Conducting virtual and live training sessions, seminars, and workshops on physical safety in sports; Distribution and delivery of gamified educational challenges and rewards systems for player engagement; Educational consultancy in the area of athlete development, recovery, and physical conditioning; Provision of online and in-person training courses in sports injury prevention, concussion mitigation, and athletic performance enhancement; Conducting workshops, seminars, and webinars on sports health, safety, and fitness; Development and dissemination of educational materials, including manuals, guides, and articles, in sports safety and training.; Providing non-downloadable videos, audio content, and podcasts featuring exercise routines and training tips related to sports injury prevention; Organisation and hosting of conferences and symposiums focusing on sports health education and injury prevention strategies; Offering certification programmes for coaches and trainers in sports safety and injury prevention; Production and distribution of multimedia content, including documentaries, films, and television programmes related to sports training and safety; Providing online non-downloadable publications, such as blogs, magazines, and newsletters, featuring content in sports health and fitness; Organisation of sporting events, competitions, and exhibitions for educational and entertainment purposes; Hosting podcasts and talk shows featuring discussions on sports safety, athlete experiences, and expert interviews; Arranging and conducting of virtual and live fitness challenges and events; Providing virtual reality experiences related to sports training and safety education; Personal coaching services focusing on sports performance, injury prevention, and rehabilitation; Providing facilities and equipment for sports training, practice sessions, and fitness assessments; Conducting fitness classes, boot camps, and group training sessions emphasizing strength, balance, flexibility, and injury resilience; Developing and implementing personalized training programmes tailored to individual athlete needs and goals; Offering virtual personal training sessions and fitness consultations; Providing online subscription-based fitness programmes and workout plans; Providing expert information, consultancy, and advisory services in sports training, injury prevention, and athletic performance; Consultancy services related to sports coaching methodologies, team management, and player development strategies; Advising educational institutions, sports organizations, and clubs on implementing effective sports safety programmes and protocols; Offering ergonomic assessments and recommendations for sports facilities and equipment; Providing psychological coaching and mental resilience training for athletes; Production and distribution of podcasts and talk shows on sports safety and injury prevention; Providing virtual reality experiences related to sports training and safety education; Offering online coaching certification programmes for digital delivery platforms; Organisation and facilitation of peer-to-peer learning groups and coach networking events; Curating and hosting online challenges and gamified wellness events for youth athletes; Design and delivery of asynchronous, pre-recorded sports safety micro-courses for self-paced learning; Providing digital learning pathways for injury prevention based on age, sport position, or role (e.g. coach vs player); Interactive workshops on family and caregiver education around concussion mitigation in sports; Developing and hosting digital onboarding journeys for athletes, guardians, and coaches in contact sports; Design and delivery of age-specific concussion education curricula for primary, secondary, and academy levels; Development of e-learning academies for institutions integrating injury mitigation into sports curricula; Provision of training programmes tailored for neurodiverse or differently-abled athletes to improve coordination and safety in sport; Creation and delivery of educator certification programmes in sports safety, neuromechanics, and breathwork integration; Offering train-the-trainer programmes for sports bodies, schools, and clubs for mass deployment of ForceField methodology; Providing ongoing professional development (CPD) courses for coaches in athletic resilience and safety techniques; Creation and facilitation of interactive knowledge banks, case libraries, and best-practice resources in injury prevention; Organisation of global educational campaigns, challenges, or month-long themed series on injury mitigation or movement literacy;.
Class 045 Personal & Legal & Social Services Licensing of training programmes and educational content to schools, rugby clubs, and governing bodies; White-label licensing of sports safety and performance training methodologies; Licensing of franchising concepts in relation to sports safety and performance training methodologies. | |
| ForceField J2G2 Limited UK00004185014 | | Downloadable mobile applications featuring training programmes, instru... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable mobile applications featuring training programmes, instructional videos, and interactive content for sports injury prevention and concussion mitigation training in contact sports and athletic performance tracking; Downloadable digital content, namely instructional videos, tutorials, and exercise programs focused on physical training and concussion awareness; Downloadable audio and video recordings pertaining to sports injury prevention and movement training; Downloadable software for monitoring, analyzing, and providing feedback on athletic performance, including metrics on strength, balance, and flexibility; Downloadable training modules for coaches, players, and parents in the field of rugby and other contact sports and sports health education; Augmented reality and virtual reality software applications for simulating sports training scenarios and injury prevention exercises; Downloadable electronic publications, including e-learning materials, guides, and handouts related to contact sports safety, e-books, manuals, and guides, in sports training, safety, and injury prevention; Software for creating personalized workout plans and training schedules; Software applications featuring progress tracking, scheduling, habit-building, and gamification elements for athlete performance and safety; Pre-recorded digital media, namely DVDs, USBs, and downloadable files containing injury mitigation content; Interactive downloadable content for guided physical exercise and training instruction; Downloadable motion-based training protocols and guided movement frameworks; Downloadable graphics and media used in mobile and web-based concussion training programs; Applications featuring gamified fitness challenges and leaderboards; Pre-recorded DVDs, CDs, and digital media featuring instructional videos, documentaries, and audio content on sports training and injury prevention; Downloadable audio and video recordings, podcasts, and webinars related to sports health, fitness, and safety; Digital templates and resources for coaches and trainers; Wearable activity trackers and sensors for monitoring physical activity, biomechanics, and providing feedback on athletic performance; Smart clothing and gear embedded with sensors to track and analyse movement, posture, and physiological data; Protective sports equipment, including headgear and mouth guards, incorporating technology for impact detection and injury prevention; Heart rate monitors and biometric measurement devices; GPS devices for tracking running routes and distances; Apparatus and instruments for measuring, signaling, and checking physical performance metrics, such as heart rate monitors, pedometers, and accelerometers; Educational and teaching apparatus, including simulators and models for demonstrating sports techniques and safety protocols; Virtual reality headsets and equipment for immersive sports training experiences; Electronic devices for conducting fitness assessments and body composition analysis; Software and hardware for motion capture and analysis; Downloadable mobile app modules specifically tailored for schools, clubs, and team use; Software for live-streaming training sessions or remote coaching integration; Downloadable educational toolkits for concussion awareness campaigns; Downloadable onboarding guides and orientation tools for new athletes and guardians; Software for parent, coach, and player multi-access platform with administrative controls; AI-based performance feedback modules for technique correction or movement quality; Downloadable dashboards for tracking user engagement, completion metrics, and performance trends; Software plug-ins or APIs for integrating ForceField training metrics with third-party sports analytics platforms; Downloadable in-app assessments and self-evaluation questionnaires tied to training modules; Software enabling automated content updates and push notifications for new exercises or training content; Interactive tutorials and gamified learning interfaces using haptics or sensor-based inputs; Downloadable software bundles for licensing to third-party educational or coaching institutions; Downloadable software for administering virtual assessments and generating athlete risk profiles; Downloadable interactive feedback systems for post-session analysis and adaptive content delivery; Software and hardware kits bundled with physical props for educational use (e.g. neck resistance bands, balance boards, etc.); Blockchain-based digital certificates or badges for course completion and training compliance; Mobile app integrations enabling livestream access, dual-user tracking, and team training dashboards; Downloadable video templates and production frameworks for white-labelling the ForceField model; Software for athlete-coach messaging, session feedback, and communication tracking within training apps; . Class 038 Class 038 Communications Services Providing online forums and discussion groups for sharing information and experiences related to sports health and safety. Class 041 Education and Entertainment Services Educational services, namely conducting programs in the field of sports safety and injury prevention; Providing online non-downloadable instructional videos for concussion mitigation and injury prevention; Delivery of structured digital training programs focused on physical resilience in contact sports; Educational services featuring movement training for young athletes; Coaching and mentoring services in the field of rugby training and movement safety; Providing a website featuring educational information in the field of concussion prevention and physical health; Development and provision of training courses for sports clubs, schools, and academies; Conducting virtual and live training sessions, seminars, and workshops on physical safety in sports; Distribution and delivery of gamified educational challenges and rewards systems for player engagement; Educational consultancy in the area of athlete development, recovery, and physical conditioning; Provision of online and in-person training courses in sports injury prevention, concussion mitigation, and athletic performance enhancement; Conducting workshops, seminars, and webinars on sports health, safety, and fitness; Development and dissemination of educational materials, including manuals, guides, and articles, in sports safety and training.; Providing non-downloadable videos, audio content, and podcasts featuring exercise routines and training tips related to sports injury prevention; Organisation and hosting of conferences and symposiums focusing on sports health education and injury prevention strategies; Offering certification programmes for coaches and trainers in sports safety and injury prevention; Production and distribution of multimedia content, including documentaries, films, and television programmes related to sports training and safety; Providing online non-downloadable publications, such as blogs, magazines, and newsletters, featuring content in sports health and fitness; Organisation of sporting events, competitions, and exhibitions for educational and entertainment purposes; Hosting podcasts and talk shows featuring discussions on sports safety, athlete experiences, and expert interviews; Arranging and conducting of virtual and live fitness challenges and events; Providing virtual reality experiences related to sports training and safety education; Personal coaching services focusing on sports performance, injury prevention, and rehabilitation; Providing facilities and equipment for sports training, practice sessions, and fitness assessments; Conducting fitness classes, boot camps, and group training sessions emphasizing strength, balance, flexibility, and injury resilience; Developing and implementing personalized training programmes tailored to individual athlete needs and goals; Offering virtual personal training sessions and fitness consultations; Providing online subscription-based fitness programmes and workout plans; Providing expert information, consultancy, and advisory services in sports training, injury prevention, and athletic performance; Consultancy services related to sports coaching methodologies, team management, and player development strategies; Advising educational institutions, sports organizations, and clubs on implementing effective sports safety programmes and protocols; Offering ergonomic assessments and recommendations for sports facilities and equipment; Providing psychological coaching and mental resilience training for athletes; Production and distribution of podcasts and talk shows on sports safety and injury prevention; Providing virtual reality experiences related to sports training and safety education; Offering online coaching certification programmes for digital delivery platforms; Organisation and facilitation of peer-to-peer learning groups and coach networking events; Curating and hosting online challenges and gamified wellness events for youth athletes; Design and delivery of asynchronous, pre-recorded sports safety micro-courses for self-paced learning; Providing digital learning pathways for injury prevention based on age, sport position, or role (e.g. coach vs player); Interactive workshops on family and caregiver education around concussion mitigation in sports; Developing and hosting digital onboarding journeys for athletes, guardians, and coaches in contact sports; Design and delivery of age-specific concussion education curricula for primary, secondary, and academy levels; Development of e-learning academies for institutions integrating injury mitigation into sports curricula; Provision of training programmes tailored for neurodiverse or differently-abled athletes to improve coordination and safety in sport; Creation and delivery of educator certification programmes in sports safety, neuromechanics, and breathwork integration; Offering train-the-trainer programmes for sports bodies, schools, and clubs for mass deployment of ForceField methodology; Providing ongoing professional development (CPD) courses for coaches in athletic resilience and safety techniques; Creation and facilitation of interactive knowledge banks, case libraries, and best-practice resources in injury prevention; Organisation of global educational campaigns, challenges, or month-long themed series on injury mitigation or movement literacy;.
Class 045 Personal & Legal & Social Services Licensing of training programmes and educational content to schools, rugby clubs, and governing bodies; White-label licensing of sports safety and performance training methodologies; Licensing of franchising concepts in relation to sports safety and performance training methodologies. | |
| Janefield Claudia Trainer UK00004150072 | | Cosmetic preparations;Cosmetic creams and lotions;Skin care lotions [c... Class 003 Class 003 Cosmetics and Cleaning Products Cosmetic preparations;Cosmetic creams and lotions;Skin care lotions [cosmetic];Soaps;Shampoos;Hair conditioners;Massage oils and lotions;Fragrances;Natural oils for perfumes;Scented oils. Class 029 Class 029 Meats and Processed Food Products Cooking oil;Edible oil;Linseed oil for food;Salad oil;Flaxseed oil for food;Flavoured oils;Flavoured edible oils;Preserves, pickles;Fruit preserves;Vegetable preserves;Fruit conserves;Preserved fruits;Roasted nuts;Salted nuts;Blanched nuts;Dried nuts;Edible nuts;Butter made of nuts. Class 030 Staple Food Products Vinegars;Apple sauce [condiment];Condiments;Dressings for salad;Mayonnaise.
Class 031 Natural Agricultural Products Oil cake;Seeds;Unprocessed seeds;Grains [seeds];Edible seeds [unprocessed].
Class 032 Light Beverage Products Juice (Fruit -);Fruit juice beverages;Alcohol free beverages;Alcohol free cider.
Class 033 Wines and Spirits Products Low alcoholic drinks. | |
| cloudshield CloudShield Limited UK00004150621 | | Cloud computing services;Consulting services in the field of cloud com... Class 042 Class 042 Computer & Software Services & Scientific Services Cloud computing services;Consulting services in the field of cloud computing;Consulting in the field of cloud computing networks and applications;Design and development of operating software for cloud computing networks;Design and development of operating software for accessing and using a cloud computing network;Computing consultancy;Data migration services;Data security services;Consulting services in the field of software as a service [SaaS];Design of data storage systems;IT services for data protection;Creation of computing platforms for third parties. | |
| PESTSHIELD 151 Products Limited UK00004177350 | | Sanitary preparations and articles; pest control preparations and arti... Class 005 Class 005 Pharmaceutical Products Sanitary preparations and articles; pest control preparations and articles; adhesives (fly catching-); agricultural biopesticides; agricultural pesticides; domestic biopesticides; domestic pesticides; algicides; anti-parasitic preparations for pets; collars for animals (antiparasitic-); animal repellents; insecticides; insect repellents; insecticidal preparations; anti-fly lotions; anti-insect sprays; biocides; insect catching adhesives; fly catching adhesives; rodenticides. Class 021 Class 021 Houseware and Glass Products Devices for pest and vermin control; traps for pests; traps for vermin; insect traps; fly swatters. | |
| THE OWL FIELD Michel Lafrance UK00003130980 | | Audio stories (recordings); Audio recordings; Audio books; Music recor... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Audio stories (recordings); Audio recordings; Audio books; Music recordings; Downloadable music files. | |
| CORROSHIELD Engineering Edge (Singapore) Pte. Ltd. UK00004125005 | | Retail services in relation to building materials; Trade marketing [ot... Class 035 Class 035 Advertising, Business & Retail Services Retail services in relation to building materials; Trade marketing [other than selling]; Administration of the business affairs of franchises; Direct marketing consulting; Provision of contract sales forces; Supply chain management services; Business management of retail outlets; providing business information via a website; marketing; online advertising on a computer network; publicity; Dissemination of advertisements and of advertising material [flyers, brochures, leaflets and samples]. | |
| BLUEFIELD NVIDIA Corporation UK00004128242 | | Data processing units; computer chips; semiconductor chips; multiproce... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Data processing units; computer chips; semiconductor chips; multiprocessor chips; computer switches; ethernet switches; computer data center switches; computer networking hardware; computer networking peripherals; communication and computer network hubs; cards and microprocessors for computers; graphics processing units (GPUs); Integrated circuits; integrated circuits, semiconductors and computer chipsets; downloadable software and computer hardware for digital signal processing, managing, configuring, customizing, updating, monitoring and connecting radio access networks; downloadable software development kits (SDKs) for building telecommunications applications; downloadable software development kits (SDKs) for building radio access networks; computer hardware featuring artificial intelligence for use in the fields of edge computing, high performance computing, distributed computing, machine learning, automation controls, data collection, data analytics and internet of things; computer hardware for edge computing, high performance computing, distributed computing, machine learning, automation controls, data collection, data analytics, and the internet of things. Class 042 Class 042 Computer & Software Services & Scientific Services Providing online non-downloadable software for digital signal processing, managing, configuring, customizing, updating, monitoring and connecting radio access networks; providing on-line non-downloadable software for video conferencing; providing on-line non-downloadable software development kits (SDKs) for building video conferencing applications; providing online non-downloadable software development kits (SDKs) for building telecommunications applications; providing online non-downloadable software development kits (SDKs) for building radio access networks . | |
| AirShield Zhejiang Dahua Technology Co., Ltd. UK00004144881 | | Computer software, recorded;Computer operating programs, recorded;Alar... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer software, recorded;Computer operating programs, recorded;Alarms;Camcorders;Anti-theft warning apparatus;Network communication apparatus;Detectors;Fire detectors;Smoke detectors;Theft prevention installations, electric;Bells [warning devices];Security alarms;Panic buttons;Security surveillance apparatus;Security control apparatus;Keypads for security alarms;Control panels for security alarms;Safety, security, protection and signalling devices;Electric and electronic security apparatus and instruments;Computer software for the remote control of security apparatus;Wireless controllers to remotely monitor and control the function and status of security systems;Heat detectors;Infrared detectors;Vibration detectors;Laser detectors;Leak detectors;Motion detectors;Carbon monoxide detectors;Switches, electric;Alarm bells;Alarm systems;Alarm installations;Fire alarms;Alarm signalling transmitters;Smoke alarms;Alarm signalling receivers;Audible alarms [other than for vehicles];Water leakage detection alarms;Theft prevention alarms [other than for vehicles];Infrared cameras. | |