Trademarkia Logo

United Kingdom

£
Registered

on 30 Jan 2023

Last Applicant/ Owned by

SC30, Inc.

c/o McDermott Will & Emery LLP, 18565 Jamboree Rd., Suite 250

Irvine, California, 92612

Serial Number

UK00003872561 filed on 30th Jan 2023

Registration Number

UK00003872561 registered on
23rd Jun 2023

Correspondent Information

Stobbs

Building 1000, Cambridge Research Park

Cambridge,

CB25 9PD

CURRYVERSE

downloadable computer game software; downloadable video game software; downloadable software applications for playing video games, sharing images over Read More

Classification Information


Class [9]
Computer & Software Products & Electrical & Scientific Products


Downloadable computer game software; downloadable video game software; downloadable software applications for playing video games, sharing images over a mobile network, posting social media updates, viewing basketball stats, viewing photos and video of basketball games, and viewing and interacting with digital content in the field of sports, entertainment, and religion; downloadable music files; downloadable image files featuring content in the field of sports, exercise, fitness, wellness and personal development, entertainment, charity, and religion; downloadable videos featuring content in the field of sports, entertainment, charity, and religion; downloadable electronic newsletters and magazines featuring content in the field of sports, entertainment, charity, and religion; headphones; portable media players; bags adapted for laptops; battery chargers; cases for smartphones; sleeves for laptops; wearable activity trackers; timers; software in the nature of a mobile application for business and financial purposes; software in the nature of a mobile application for designing, providing, tracking, accessing, and managing athletic and fitness workouts, training and coaching plans, and nutrition plans; pedometers; wearable activity trackers; pulse meters for sporting purposes; digital media, namely, downloadable audio and audiovisual recordings, all in the field of exercise, fitness, wellness and personal development; software in the nature of a mobile application for nutrition planning and tracking; software in the nature of a mobile application providing video clips containing exercise demonstrations and information about workouts; Downloadable and recorded virtual goods, namely, computer programs featuring clothing, footwear, belts, headgear, bags, sport bags, handbags, eyewear, jewelry, watches, artworks, games and toys for use in the metaverse and other online virtual environments; Anti-glare glasses; anti-glare visors; goggles for sports; eyeglass frames; sunglasses; mouth guards for sports.

Class [25]
Clothing Products


Footwear; boots; belts; athletic footwear; galoshes; socks; soles for footwear; sports shoes, namely, shoes for basketball and golf; visors being headwear; sandals; headwear; hats; caps; bandanas; headbands; bath robes; boxer shorts; underwear; undergarments; pajamas; sleepwear; bathing caps; swimsuits; beach clothes, namely, swimsuits, swim trunks, board shorts, swim shirts; blazers; neckties; pocket squares; outerwear; jackets; coats; ear muffs; gloves; mittens; ponchos; waterproof clothing, namely, waterproof jackets, coats, shirts, trousers, and gloves; wristbands; jerseys; sports jerseys; leg warmers; leggings; scarves; exercise wear, namely, sweatbands, headbands, leggings, shorts, sweat-resistant shirts, shapewear, namely, fitted shirts and shorts; warm up suits; jogging suits; sweatsuits; sweatpants; sweatshirts; base layer bottoms; tennis wear; shirts; short-sleeve shirts; sweaters; t-shirts; vests; sport coats; slacks; suits; jeans; shirts; tops; shorts; tank tops; infantwear; loungewear; hoodies; bottoms as clothing.

Class [35]
Advertising, Business & Retail Services


Business management services; providing business advice and information in the fields of entrepreneurship, business, business development, business management, and leadership; Business consulting and information services; Business development services; Business management consulting; Business advisory services; endorsement services, namely, promoting the goods and services of others; business management of fundraising campaigns; charitable services, namely, organizing and conducting volunteer programs and community service projects; providing business seminars, classes and events, workshops and conferences.

Class [36]
Insurance & Financial Services


Charitable fundraising services; Philanthropic and charitable monetary services, namely, accepting and administering monetary charitable contributions; providing educational scholarships; Providing college scholarships; organizing and conducting charity events for charitable fundraising purposes, namely, athletic events, music performances, art exhibits, auctions, galas, and speaking engagements; financial analysis and consultation services; investment services; financial consulting services.

Class [41]
Education and Entertainment Services


Entertainment services, namely, personal and virtual and metaversal appearances by a professional basketball player, philanthropist, business person, entertainer, actor and producer; entertainment, sporting and cultural activities; educational and entertainment services; athletic training and coaching services; organization of sports competitions; providing a website featuring information in the fields of entrepreneurship, business, business development, business management, leadership, philanthropy, athletics, sport, entertainment, health, wellness, nutrition, food, beverage, fashion, religion, spirituality, education, and culture; providing education and entertainment seminars, classes and events, workshops and conferences; providing podcasts and video podcasts; entertainment services, namely, metaverse and virtual world experiences; online gaming services in the nature of virtual worlds, metaverse and metaversal environments; entertainment services, namely, providing an online virtual environment; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing interactive entertainment and virtual reality content; providing temporary use of non-downloadable computer software for enabling transmission of images, audio, audio visual and video content and data; virtual reality video production for entertainment purposes; augmented reality video production for entertainment purposes; interactive computer game services; art exhibitions; providing online games in which players can earn non-fungible tokens, digital tokens, or application tokens; entertainment services, namely, providing online games in which players can earn non-fungible, digital tokens, or application tokens for exchange, trade, sale, or purchase in an online marketplace; providing entertainment and education using blockchain, distributed ledgers, digital currency, virtual currency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens.

Class [42]
Computer & Software Services & Scientific Services


Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (NFTs); design of non-fungible tokens (NFTs), development of non-fungible tokens (NFTs); Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for online, virtual, and metaverse environments.

Mark Details


Serial Number

UK00003872561

Mark Type

Word

Kind of mark

Individual