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United Kingdom

£
Registered

on 28 Nov 2024

Last Applicant/ Owned by

PIXPLY LTD

240 Plashet Grove

LONDON, , E6 1DQ

Serial Number

UK00004130403 filed on 28th Nov 2024

Registration Number

UK00004130403 registered on
28th Feb 2025

Pixply

digital and hybrid gaming boards and mats for gaming and education; interactive gaming systems, including gaming consoles, augmented reality (ar) and Read More

Classification Information


Class [9]
Computer & Software Products & Electrical & Scientific Products


Digital and hybrid gaming boards and mats for gaming and education; interactive gaming systems, including gaming consoles, augmented reality (AR) and virtual reality (VR) devices, and their peripheral hardware; Computer software and mobile applications for gaming, sports training, education, and interactive entertainment platforms; downloadable video games, educational content, and digital applications; cloud-based platforms for synchronizing gaming, sports, and educational content; Gaming accessories, namely power banks, chargers, cables, docking stations, and IoT-enabled devices; sensors, motion-tracking devices, and other interactive gaming peripherals; Augmented reality (AR) and virtual reality (VR) technologies, including devices, software, gaming-related fitness tools, and interactive wearable; smart devices for gaming and education, including gamified trackers and fitness wearable; Artificial intelligence (AI) software for adaptive gaming and educational purposes; gaming-focused computer hardware; interactive multimedia devices for entertainment.

Class [25]
Clothing Products


T-shirts; hoodies; sweatshirts; jackets; casual wear featuring company logos or gaming-related clothes; Caps; hats; beanies; other branded headwear; Shoes; boots; sandals; sneakers; slippers; sports shoes for casual, promotional, or gaming-related use; Gloves, including casual, promotional, specialty, and gaming-enhanced gloves designed for branded or interactive purposes; Promotional apparel and accessories, including clothing, gloves, footwear, and headwear, distributed as part of marketing campaigns or for sale.

Class [28]
Toys and Sporting Goods Products


Electronic board games; Boards games; Electronic games; Game consoles; Video game consoles; Games; Toys; Toys, games, and playthings; Collectable toy figures; Playmats; Counters for games; Dice; Playing cards; Controllers for game consoles; Toy robots; Bags specially designed for sports equipment; Cases or organizers for board games; Toy models; Toy figures; Draughts [games] / Checkers [games]; Draughtboards / Checkerboards; Dominoes; Play mats for leisure and entertainment; Game cards; Chips and dice [gaming equipment]; Dice (Cups for -).

Class [35]
Advertising, Business & Retail Services


Retail and wholesale services in relation to gaming and educational products, including digital and hybrid boards, mats, consoles, gaming accessories, and software; online retail store services for gaming products, educational tools, and downloadable software; online marketplaces for gaming products, educational tools, and software, including digital downloads and interactive platforms; ;Marketing, advertising, and promotional services for gaming, educational, and software products; advertising and promotion of gaming and educational technologies and accessories;Business consultancy services in the gaming, e-sports, and educational technology industries; franchise development and licensing for gaming and educational brands;Marketing, advertising, and promotional services;Advertising, marketing and promotional services;Business consultancy services.

Class [41]
Education and Entertainment Services


Organizing and hosting gaming tournaments, e-sports competitions, and recreational events; providing entertainment services featuring augmented reality (AR) and virtual reality (VR) gaming experiences; online multiplayer gaming platforms for interactive entertainment; Providing educational tutorials, training programs, and workshops using digital boards, mats, and interactive systems; organizing and hosting educational tournaments, workshops, and competitions; production of educational content and gamified learning tools; E-sports tournament organization and training services for gaming professionals; hosting workshops and coaching sessions for e-sports teams and players; Provision of collaborative learning platforms featuring gaming-based education and AR/VR experiences; hosting virtual gaming and educational events, including webinars and interactive courses.

Class [42]
Computer & Software Services & Scientific Services


Research and development of gaming technologies, including digital boards, hybrid mats, gaming consoles, and gaming accessories; research and development of augmented reality (AR) and virtual reality (VR) technologies, including immersive environments, devices, and motion-tracking systems; research and development of AI-driven adaptive educational and gaming platforms; Design, development, and maintenance of software platforms for gaming, education, and interactive systems; Software-as-a-Service (SaaS) for gaming, education, multiplayer platforms, and content delivery; Technical consulting and troubleshooting for gaming systems, including gaming consoles, AR/VR devices, cloud technologies, and IoT-enabled gaming accessories.

Mark Details


Serial Number

UK00004130403

Mark Type

Word

Kind of mark

Individual