on 28 Jan 2016
Last Applicant/ Owned by
Syncto Limited
23 Mytten Close, Cuckfield
HAYWARDS HEATH, West Sussex, RH17 5LN
Serial Number
UK00003146765 filed on 28th Jan 2016
Computer software; software for mobile devices and Smart TV devices; computer software for creating, managing, administering and monitoring results of online marketing and advertising campaigns; computer e-commerce software to allow users to perform electronic business transactions via a global computer network; computer software for image recognition and/or augmented reality technology, digital mapping and creation of computer-generated imagery for use in augmented reality environments for mobile devices and servers; mobile phones and tablets; electronic devices for browsing, searching and content delivery; electronic publications; computer application software for mobile phones; downloadable ringtones and graphics for mobile phones; downloadable podcasts and video content; mobile application software that synchronises in real-time with TV and radio content and advertising; play-along mobile application software; 2-screen synchronisation software for mobile devices to synchronise with audio visual content transmitted from a computer screen, a TV screen, a giant indoor or outdoor screen, a cinema screen, or any other external monitor with a screen; interactive software for mobile applications specifically for children to engage in real-time (play-along) activity with approved TV and online/web TV content and advertising; 2-way interactive software for mobile applications to detect audio and audio visual content and to collect non-personal app usage data for analytics and reporting purposes; mobile application software that can detect inaudible audio watermarks that are embedded in audio and audio visual content for either live transmission or pre-recorded for on-demand or ‘as live’ transmission online, TV, radio or out of home (OOH); software programmes that allow users to participate in in-app customer loyalty schemes and reward schemes; computer and mobile application software for real-time audio or image based content recognition specifically for use with use cases involving 3D character creation and animation and interactive game play.
Toys; playthings; badges and other wearable electronic or battery powered items; toys, playthings and other inanimate devices, electronic gadgets and products that use audio detection software on an internal microprocessor to interactively synchronise actions and events with transmitted audio and audio visual content, including advertising content, using audio watermarking or audio finger-printing or wifi or image recognition technologies; electronic household items and gadgets (internet of things) that synchronise with audio and audio visual content using audio or video watermarking / finger-printing or wifi or image recognition technologies; digital toys, meaning animated 2D and 3D virtual characters created for touch screen TV, computers, mobile and hand-held devices.
Advertising, marketing and retail services, including services provided by audio and image recognition and/or augmented reality technology; business management; business administration; presentation of goods on communication media for retail purposes; computerised data storage and retrieval services for business and commercial purposes, provision of data analytics and evaluation reports/services, including such services provided through audio and image recognition technology; dissemination of advertising matter; sales promotion for others; provision of information about events and business from databases, the Internet, and other computer networks; retail services connected with the sale of consumer products typically on sale in retail outlets or online; interactive mobile advertising games and mobile editorial formats for mobile browser and mobile in-app delivery; dissemination of advertising via mobile devices, the Internet, websites; creation of rich media mobile advertising and mobile games to drive consumer interest, engagement and action; creation of rich media mobile advertising and mobile games to generate revenues for advertisers through the use of online game-based human authentication tools; dissemination of advertising for others via the internet, websites and computer games; promoting, advertising and marketing the sale of goods and services of others through distribution and electronic transmission of advertising over a global computer network; providing information in the field of marketing , mobile marketing and online marketing media via the mobile internet; displaying mobile advertisements for others in-app or on the mobile browser; mobile advertising campaigns generating contextual rich media ads, video ads, display/banner ads and text/hyper- links to designated websites/ designated micro-sites for others; use of audio watermarking, audio fingerprinting, video finger-printing and other image recognition in mobile marketing and mobile app production for use by users in retail outlet environments; deployment of automatic content recognition (ACR) technologies for use in the creation and delivery of real-time, contextually synchronised mobile advertising ; mobile interactive; deployment of automatic content recognition (ACR) technologies for use in the creation and delivery of real-time, contextually synchronised mobile advertising specific to in-store, retail shopping use cases; deployment of automatic content recognition (ACR) technologies for use in the creation and delivery of real-time, contextually synchronised mobile content and advertising specific to use cases in theme parks, museums and art galleries and at music concerts, outdoor events and light shows, arena events and sporting events; business management.
Broadcasting services; telecommunication services; transmission of location based information data; providing access to the Internet; providing access to electronic databases, and satellite communication services; providing access to GPS navigation services; e-mail services; wireless report services; data communication services; transmitting information about events, business, and sports to users via computer data networks and portable digital communication devices; providing access to websites for connecting computer network users, sending and receiving messages, targeted advertising, location of locations and individuals, creation of hyperlinks and metatags for connecting contextually related media and information; transmission of information via digital networks; 2-screen TV interactive shows and play-along content formats, meaning a screen on a mobile device in synchronisation with TV programming of all content genres and all other audio or audio visual content on a TV or computer screen or big screen out of home (OOH); play-along content formats and advertising using more than one screen in all viewing use cases, meaning live broadcast, pre-recorded/video on demand services, PVR, DVD, catch-up TV services and online streaming services including inter alia Smart TV, Connected TV subscription services, WebTV, IPTV, OTT TV and mobile TV; mobile apps and games on Smart phones and tablets adapted for use with Smart television, Connected TV subscription services, WebTV, IPTV, OTT TV and mobile TV; mobile apps and games on Smart phones and tablets adapted for synchronised and interactive use with audio and audio visual content and advertising on Smart TV, Connected TV subscription services, WebTV, IPTV, OTT TV and mobile TV; mobile apps and games that synchronise in real-time with audio and audio visual content and advertising used in OOH (out of home) , arena, theme parks and retail outlet environments using audio/video watermarking or finger-printing or wifi technologies or mobile based proximity/location technologies; mobile games and mobile advertising content on Smart phones and tablets that use the functional features available on smart devices (such as gyroscope, accelerometer) to create a 2-screen interactive experience for the user.
UK00003146765
Figurative
Individual